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Hall of Fame

More Than a Decade Commodore 64 Scene CD
The Complete Guide and Encyclopaedia



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This project is postponed until a so far uncertain date!


What is the basic idea?

What does the CD project contain so far and what is the structure like?

Is there anything else in the pipeline?

In which format are the files stored?

What has been done so far?

When is the first CD going to be released?

Is there going to be a sequel?

What are the sources of the collection?

What can I do for the project?

Which formats do you accept when contributing?

So how much will it cost me?

How can I send you the money?

Who is behind this project?

How can I contact the author?

 
 

What is the basic idea?

Most forms of art are stored in anthologies and albums, while most scientific and technical fields are being eternalized in encyclopaedias. Despite the fact that a demonstration is a technical form of art, the Commodore 64 demo scene has had none of the above. Until now...

A collection of Commodore 64 productions organized in chronological and alphabetical order with corresponding release dates and authors completed with textual and pictorial information fulfils both goals. By such a compilation it becomes possible to save and immortalize the reminiscence of the pioneer computer culture. It is available to everyone who has taken part in creating the scene, or just experienced the dawn of this subculture. On the other hand this product is useful to make today's young computer enthusiasts acquainted with the past of their evolved and so different scene. It is difficult to find the right track, if you do not know where you come from.

For the reasons mentioned above I am assembling a collection released on CD covering most of the demos, intros, slideshows, musicdisks, magazines, related utilities ever released on the Commodore 64 scene. Programs and all kinds of material are included disregarding their quality, age and importance. This fact does not have a negative effect on the global image of the compilation as it is meant to be a complete scene anthology, a guide, which beside executables contains interviews, stories, party reports, party results, pictures, music and the history of most of the teams, thus forming the story of the whole scene.
 
 

What does the CD project contain so far and what is the structure like?

Demos, musicdisks, slideshows, intros, utilities, notes and scene related games are organized in alphabetical order by corresponding group names (the same method is used on today's FTP sites), while magazines are sorted by their titles. Productions not falling into the categories listed above (anti demos, unknown products, animations, graphics, music and extremely lame demos) are stored in a sort of miscellaneous folder.

Most image files indicate the name of the publisher group and the year of release in their header (there are some disk headers that can not be changed though).

An HTML based hypertext environment - Hall of Fame that is (the one that includes this page) - handles the stories, interviews, articles, photos, graphics and parties sections. This solution ensures platform independence, thus you can browse through the CD by the usual method of netsurfing provided you posses an HTML browser.

Party directories (probably 2nd CD only) contain official invitations, results in textual format and competition releases excluding demos. Demos can be found in corresponding group folders (see "Is there going to be a sequel?").

The SID directory contains each tune under its author's name (refer to High Voltage SID Collection as it will be adopted later, probably on the 2nd upcoming CD).

Productions and complementary information will be kept up to date and all possible new stuff will be included until the release of the CD. It is likely that subsequent editions will contain bug fixes and productions released since the previous one. Those who buy the first CD will get a discount on following ones (see "So how much will it cost me?").
 
 

Is there anything else in the pipeline?

For each crew there is going to be a list over its releases including magazines as well, thus separating the diskmags does not cause any confusion in comprehending a particular team's past activity. Besides, the database which is used to generate the lists contains:
  • the name of the group,
  • its abbreviation (if any),
  • the full title of the production,
  • its abbreviation (if any),
  • the subtitle (if any),
  • the type of the production (demo, musicdisk, slideshow, intro, utility, note, scene related game, diskmag and other),
  • the exact release date (if possible - dd.mm.yy),
  • the size of the program (number of blocks, number of disksides or both),
  • the place of release (party, meeting etc,),
  • its rank in the competition (if any),
  • and a short description of the program.
Furthermore there is going to be a database engine which will provide searching capability among the productions stored on the CD by title, name of the author, release date and will handle all the subjects detailed above. This program will have an online equivalent and a client version for Linux/Unix and M$-DOS exclusively coded by Joe Forster of STA (author of Star Commander). The CGI based online engine will feature an interface for public modifications, thus enabling the growth and possible correction of the database. This automatic function will be controlled centrally to avoid inconsistent changes.

Scanned images of papermagazines (Illegal, Pirates, Gridpoint Observer, Shock etc.) will be included in high resolution format in order to make reprinting possible (2nd CD only - see "Is there going to be a sequel?").
 
 

In which format are the files stored?

Although I know that Miha Peternel's D64 is disliked among certain milieu, I chose this format to be used to store disk image files on the CD. A lot of utilities are available on several platforms (DOS, Linux/UNIX, Amiga, Mac) to handle D64s in a very comfortable way. Without using emulators and this file format which has already become a de-facto standard, this kind of compilation of this quality would not be possible. The 1541 floppy drive can be easily connected to the PC, this way making image file transfer quick and comfortable. As far as I know there are already utilities for the C64 itself to unpack D64 images to 5.25" disks. Using "zip" and "lynx" would make file transfer much more complicated, so why not use D64?

As mentioned above D64 is used to store disk image files, however it is restricted only to multipart productions. I chose T64 when disk access was not in concern, that is in case of single file productions. This format is easy to convert and does not occupy much disk space. To handle image files, the CD will come out with a special edition of Star Commander.

Pictures are converted to JPG, or GIF. HTML and TXT will appear as textual information, furthermore DAT for playing SID tunes by SIDPlay or PlaySID. Most of the files will not be compressed to make direct execution, viewing, playing or reading possible.
 
 

What has been done so far?

I started making this compilation in December 1995. Ever since then I have used much of my spare time on collecting wares, contacting prominent persons, writing lists, designing the hypertext interface and so on. So far I have sorted out more than 600 megabytes, which makes approximately 1000 diskmagagazines, 8000 demos and other kind of productions, all in proper corresponding directories.

You can have a look at the preview of the CD by visiting Gangsta's Paradise, Chromance's official site. From time to time Lion/Chromance and I either convert a selected part of the collection or mount the preview of the CD to the Linux server, so that it becomes available to all.


Number of items Bytes collected
Demos: 8248 467,092,624
Diskmags: 1059 152,163,480
Hall of Fame: - 30,742,624
Photos: 1003
HTML pages: 1532 (including photo pages)
Illustrations: 204
All in all: - 649,998,502
 
 

When is the first CD going to be released?

That is hard to predict. But as I have been working on this project for at least 2.5 years by now, I think and sincerely hope that the CD will be out in the 4th quarter of 1998. There is still a lot to do and to collect. I would like to release this compilation with as few bugs as possible and containing as much stuff as possible, to make it something that could be referred to as the most comprehensive reference material for all C64 sceners. Good work needs time.

Beside working delays, financial problems may too postpone the release of the CD. It might well happen that I either do not find a decent sponsor or have problems collecting the necessary fund to start production, therefore I would appreciate if you sent me your orders and money in time to lower the expenses that I am obliged to cover from my private income. (see "So how much will it cost me?" - "How can I send you the money?")
 
 

Is there going to be a sequel?

As planned the first CD will include demos, magazines and other scene productions collected up to date. It also comes with the preview version of Hall of Fame to enable everyone to have a look at the project offline. All the rest of the releases, bugfixes, the HV SID collection, papermags etc. will probably be released on a second CD. The schedule of this sequel is not predictable at this moment. It might well happen that the whole collection will be later spread on DVD, but this is more daydreaming than reality at this point.
 
 

What are the sources of the collection?

The sources of the encyclopaedia are as follows:
  • Chromance's home collection,
  • Clarence/Graffity's demo collection,
  • Wix/Pride's demo collection,
  • Bod of Talents double CD entitled "The complete Commodore C64 collection" also known as the High Voltage CDs,
  • The stuff downloaded from:
    • caramba.cs.tu-berlin.de,
    • The Digital Dungeon: utopia.hacktic.nl,
    • Funet: ftp.funet.fi/pub/cbm/c64/demos/,
    • The Badlands: eris.giga.or.at,
    • bbs.cc.uniud.it,
    • Triad: marvin.df.lth.se,
  • the reminiscence site of Zike/x-Fairlight, In Medias Res,
  • the collection of Groepaz of Hitmen,
  • the High Voltage SID collection (maintained by Shark/INC),
  • known web sites of different groups,
  • a great number of C64 scene related hompages,
  • and a lot of enthusiastic and helpful people.
If you know any other source of information, that could be used to complete the collection, then let me know about it please.
 
 

What can I do for the project?

It is quite obvious that I can not succeed in completing this task without your help. For this reason I ask prominent members or ex-members of the scene - just like you are - to give me a helping hand in this project.

I am looking for the person:
  • who has a (documented) collection of legal C64 productions, and who is willing to send/upload a number of files,
  • who has his group's releases in stock or possesses a remarkable encyclopaedical knowledge about his own or other productions,
  • who is willing to extract cracking intros from games and send them,
  • who would write the story of his team,
  • who would write the history of the scene of his country,
  • who has the results for parties or just knows a lot about them,
  • who is willing to write an article about early compunet days,
  • who would participate in writing/sending any stories or information in relation to the scene,
  • who would answer question of an interview,
  • who has a collection of papermags and is willing to send a copy of them for subsequent processing,
  • who has a collection of disk covers,
  • who is able to identify people or groups on Hall of Fame,
  • who has a homepage/FTP site containing programs or any material pertaining to these subjects and would give permission to use the downloaded stuff freely,
  • or who knows a person described above.
Please note, that there is no intention to include illegal stuff on the CD. Only intros are needed, while cracks are not. There are some other collections dealing with the 'dark' side of the scene. BUT! as cracking groups are also part of the scene, which can not be sharply divided into two parts anyway, it would be necessary to include stories and pictures beside intros of this kind of teams as well.

From time to time I am going to upload lists of so far collected material and good examples of groups stories. It is our common interest to include your productions and as much information about your group as possible.

While writing the story please focus on the following information:
  • Group:
    • group name,
    • its official abbreviation,
    • date of birth (group),
    • date of stopping activities (group) (if any),
    • history of the team (as accurate as possible),
  • Members:
    • member list (ever):
    • nicknames,
    • real names,
    • functions,
    • e-mail and other accounts (if any),
    • date of joining/leaving/being kicked/stopping activities for all members,
    • real life activities/profession/field for all members,
    • participation in productions for all members,
  • Miscellaneous:
    • some memorable stories,
    • scanned pictures in any known file format (preferably GIF or JPEG), or even photographs by snail-mail,
    • anything you are proud (or ashamed) of concerning the scene activity of your group,
    • anything else you wish to add.
While making a list please consider:
  • marking the full name, size (number of blocks, number of disksides or both), release date, event (on which a production was released), rank in the competition and giving a small description for all productions as accurate as possible
  • indicating the release date in day.month.year format (Canada and US too!)
  • paying attention to the right spelling and writing full titles including subtitles
  • mentioning all kinds of releases, including notes, party invitations, reports, magazines (also non-English ones), antidemos, scene games and if possible previously not released or half developed production as well
  • that all releases are worth including, in 10 years a simple note can bring back memories and good feelings!
  • letting me know if it is not allowed to change a particular productions diskname or ID!!!!!!!
Please spread this documentation, the URLs of the site or the zipped version of the lists and examples. If you own an FTP site, or homepage, or any other forum which is by any means in connection to the C64 or the scene, please either upload/place the archive or this text there or include a link to Hall of Fame.
 
 

Which formats do you accept when contributing?

I can handle a wide range of formats, but I prefer pkzipped D64s or T64s. If these options are not suitable for you, you can send in your programs packed with LHA, LZH, LNX, GZIP, TAR, ZIP64 (abcx, 1234), and with other known PC archivers as well. You can send me 5.25" disks, but you should take into account that I can not promise to send them back. Please refrain from snail-mail if possible. Nevertheless if there is not any other way to get rare production, one should take this possibility into consideration.
 
 

So how much will it cost me?

The price is not decided yet. If I manage to get the CD pressed in sufficiently big series (1.000 pieces at least), it is going to cost you $10-$20 including shipping, depending on where you live and how many pieces you are intended to order. If pressing is not possible, which would be a quite unfortunate case, it would cost you more due to the expense of writing CDs. Nevertheless I try to avoid this solution and insist on pressing, as the quality and design of properly manufactured compact disks with neat cases is much better compared to written ones. As planned the CD will hopefully come out with a nice design, including surface print and a small booklet (as I work for a Desktop Publishing company I have all the possibilities to make it look nice - see "Who is behind this project?").

Your interest and financial contribution (i.e. sending the price in time when ordering the CD) will lower the price, which by all means I try to make the lowest possible.

Moreover people ordering more than one CD will get progressive discount, which means: the more pieces you order the lower price you have to pay per disk. In addition, people from ex communist countries (Poland, Czech Republic, Slovakia, former Yugoslavia, former Soviet Union etc.), countries of low/lower standard of living and people having financial problems may get a discount if needed. Furthermore there is going to be a special price for Hungarian customers due to the low cost of shipping and the ease of financial transactions. A more accurate pricelist will be published around this autumn, when production starts.

Although I expect to profit from this product, this is basically not a financial venture. The money I am going to earn (if any) will be no match to the amount of work I have done and will continue to do. I do it for the C64 and for its spirit to pay homage to to the legends I have always admired and to all the people who have taken part in creating the scene.
 
 

How can I send you the money?

This section is under construction...
 
 

Who is behind this project?

My name is Jan Csernoch, and I am called Jean on the scene. I was born on 21.05.71 in Budapest/Hungary/Europe. I studied computer science and now I am an engineer of informatics and I work in Budapest for a Danish Desktop Publishing company called Multi-Graph Advertising & Communication as a webmaster and technical assistant. I am a member of Chromance, and the reason why you can not find my name on the list of active members is that I left the C64 scene in around 1991. Until then I have been strongly involved in producing demos, coding intros and swapping. I started my C64 career in 1985 and joined FBI Crew (former name of Chromance) one of the first Hungarian C64 groups in 1987. Since then I have been addicted to demos, and I have collected them.

In 1989 I became enthusiastic about the Amiga and joined TRSI, Scoopex and later Absolute. On this platform my interest focused almost exclusively on demos. I published articles covering the scene and its productions in several official Hungarian computer magazines. I have the largest Amiga demo collection in Hungary, and today I am the owner of more than 10.000 C64 scene productions. Although I practically left our beloved C64 early, my interest of its fate did not fade. I kept on watching demos, reading mags and going to parties. I attended about 30 copy-parties and demo conferences in my life including many major Scandinavian meetings.

During the period of 1992 and 1994 I spent almost 1 year in Denmark and Sweden living at Silents and Crionics (well known Amiga groups) place. This residence gave me a remarkable experience about Scandinavia (which plays an important role) and its culture, and got me physically closer to the heart of the scene. I believe that I have a considerably great knowledge of the scene, its development and cross-references, and I consider myself to be able to participate in writing its history.

In my spare time (those few minutes :-) I have left after working and doing this project) I like travelling and reading/studying. If I have the opportunity to leave the city I prefer mountains and nature in general. I do some hiking and biking, I have a cool Cross Country MTB, which I frequently use. I like languages as well, beside Hungarian I speak and (try) to understand English, French, Swedish, Danish (Norwegian) quite well and some German, Russian(?) too. So I very much appreciate getting letters in these languages excluding the last two. When it comes to computing my keywords would be: Linux, Unix, X-Windows, C, Netscape, HTML, Sun, Solaris, Java, CGI, JavaScript, Commodore 64, Amiga, Star Commander, CCS64. As you might have already guessed I do not really like a certain behemoth company and its products...
 
 

How can I contact the author?

You can get in touch with me by several ways, however I prefer e-mail or IRC if it comes to long distances.

Postal Address: PO Box 701/103
1399 Budapest
Hungary

Phone/Fax: + 36 1 283 9352
E-mail address: jean AT c64 DOT rulez DOT org
URL: Photo Travelogue: http://photos.metc.hu
Unicorn Multimedia's Stock Photography: http://www.stock-photography.bz

IRC: #c-64



Written by: Jan Csernoch a.k.a. Jean of Chromace



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